Document Library (See Image Gallery)

A blunt critique of game criticism

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A single game as a lifelong hobby

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Against Intellectual Property_2

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Braxton Soderman - Against Flow - Video Games and the Flowing Subject

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Brian Upton - The Aesthetic of Play

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Donkeyspace

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From masher to master

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Gaming & entailment

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How Aristotle Created the Computer

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Ian Bogost - Unit Operations - An Approach to Videogame Criticism

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Inside the digital sensorium

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Money-for-nothing-Virtual-Worlds-and-Virtual-Economies

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Parascientific_Research_Council_Major_Thoughts

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Playable media and textual instruments

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Researchers Are Using Artificial Intelligence to Reconstruct Ancient Games

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StarCraft as Statecraft

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Steve Swink - Game Feel - A Game Designer's Guide to Virtual Sensation

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The Complexity of Ludus

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The Tao of Hadouken - What Bruce Lee Can Teach Us About Improving At Fighting Games

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The relaxations permitted to the christian

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The semiotics of the game controller

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Video games can develop graduate skills in higher education

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Video games exceptionalism vs. media specificity

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Virtual-Worlds-market-and society-on-cyberian-frontier

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a clash between game and narrative

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a typo created a 212-story monolith

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acid-free bits - recommendations for long-lasting electronic literature

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actual play and the laws of media

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against game studies

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an analysis of the role-impact of the magic circle in video games

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an appalachian trail - a project in regional planning

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an open field - informal and anti-formal approaches to videogame art history

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assessing interactivity in video game design

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before eternity - an adventure game inspired by sufi mysticism

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building an antilibrary - the power of unread books

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buildingTheMemexSixtyYearsLaterTrendsAndDirectionsInPe

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bullet hell - the globalized growth of danmaku

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children's lore in 'finnegans wake'

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christian revelation and the cruel game of courtly love in troilus and criseyde

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christianity - a religion of joy

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computer game studies, year one

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costuming the imagination - origins of anime and manga cosplay

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dionysiac machines - videogames and the triumph of the simulacra

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divest from the video games industry

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emissaries guide to worlding - a brief history of infinite games (and worlds)

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evaluating mixed-initiative creative interfaces

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experimental writing in its moment of digital technization

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folk interfaces

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game designer as host

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games and family resemblances

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games pilgrims play

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gaming with odin

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genrecore - the smooth hell at the end of music

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glitch sorting - minecraft, curation and the post-digital

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go in ancient china

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god, games, and national glory

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gods in and of the machine - morality, divination and meaning in digital religion and games

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grasshopper theology - games, play, and the ideal of existence

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gurngroup interview with david kanaga

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how not to play

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humor in ancient chinese philosophy

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hypertext narrative and baseball

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i have no words & i must design - toward a critical vocabulary for games

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interactive media and imperial subjects - excavating the cinematic shooting gallery

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internyet - why the soviet union did not build a nationwide computer network

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intertubes - a study of the us long-haul fiber-optic infrastructure

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intro to ludic ecologonomy

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is it ritual or is it children - distinguishing consequences of play from ritual actions in the prehistoric archaeological record

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is the homo ludens cheerful and serious at the same time

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language after the writing machine

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learning through collaboration - video game wikis

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liberating play - an interview with anna anthropy and miguel sicart

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life in the anti-environment

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ludologists love stories, too - notes from a debate that never took place

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ludology

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ma yong, scholar and poet

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magic the gathering is turing complete

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man-computer symbiosis

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manifest detection of death-lot in banking games

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manifesto for a ludic century

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media as ritual

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minecraft as web 2

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modes of play - a frame analytic account of video game play (dissertation)

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no obstacles

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notes on eric zimmerman's manifesto for a ludic century

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oldest culture, newest medium - what emerges from the clash

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on american lot-games as evidence of asiatic intercourse before the time of columbus

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on toy aesthetics - wittgenstein’s pinball machine (part 1)

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one giant leap for go, or astronauts find life in space

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origin and history of the word ‘sport’

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our immiscible future

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philosophical games

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philosophy and the play of life

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pixel in print

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plants talk to each other using an internet of fungus

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play as a foundation for hunter-gatherer social existence

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play on display - the exhibition of videogames

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play studies - a brief history

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played meaning (concerning the spiritual in games)

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playing together and ritualisation in online games

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point & shoot - remediating photography in gamespace

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programming a computer for playing chess

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progress in play - board games and the meaning of history

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queer as in fuck me - a design manifesto

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reMERZ neo-writing & ai treasure hunting (1)

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reconsidering the grasshopper - on the reception of bernard suits in game studies

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refining and redefining game studies

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rubble jumping - from paul virilio’s techno‐dromology to video games and distributed agency

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rules

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source of the force

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sri aurobindo's lila - the nature of divine play according to integral advaita

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stone skipping is a lost art - kurt steiner wants the world to find it

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structure, sign, & play in the discourse of the human sciences

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surfing in ancient hawaii

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the aesthetics of rock climbing

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the aesthetics of the aesthetics of the aesthetics of video games

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the anarchy of paidia

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the benefits of playing video games

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the concrete poem as a sign (ping pong)

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the dark forest theory of the internet

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the end of childhood play

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the fictional incompleteness of digital gameworlds

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the forms & fluidity of game play

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the gamework

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the hidden face of christ chesterton and the concealment of divine mirth

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the leisurely manifesto

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the minister who invented camping in america

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the most famous image in the early history of computing

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the parable of the children's game

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the play of the platonic dialogues (review)

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the potential for modding communities in cultural heritage

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the psychological weight of history

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the pyrrhic victory of game studies - assessing the past, present, and future of interdisciplinary game research

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the quest for the solar-powered gaming console

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the question concerning technology

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the role of gaming platforms in young males trajectories of technical expertise

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the role of play in the philosophy of plato

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the scandalizing of religion, fanaticism, and modern sport

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the use of free time

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the work of art in the age of its technological reproducibility

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theodor lipps on the concept of einfĂźhlung (empathy)

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there is no magic circle

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three genres of game research - design toolbox (1)

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three genres of game research - design toolbox

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timeline of scottish golf history

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tourism as play

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toward narrative instruments

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towards a gerontoludic manifesto

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unwritten rules

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video games a medium after gods own heart

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video games as myth reconstructions

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video games as objects and vehicles of nostalgia

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videogame art and the legitimation of videogames by the art world

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what has technology done to soccer

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what is autonomous art, what is kunstfreiheit (artistic freedom)

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what's the point if we can't have fun

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why a game studies canon is wrong

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why are christian video game so bad

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why gamescriticism never went mainstream

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wordcaves not word-hoards - on robert macfarlane's landmarks

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your buddy, the grandmaster - repurposing the gameplaying ai surplus for inclusivity

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“twere well it were done quickly” - what belongs in a glitchless speedrun

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