Document Library (See Image Gallery)
A blunt critique of game criticism
PDF
A single game as a lifelong hobby
PDF
Against Intellectual Property_2
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Braxton Soderman - Against Flow - Video Games and the Flowing Subject
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Brian Upton - The Aesthetic of Play
PDF
Donkeyspace
PDF
From masher to master
PDF
Gaming & entailment
PDF
How Aristotle Created the Computer
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Ian Bogost - Unit Operations - An Approach to Videogame Criticism
PDF
Inside the digital sensorium
PDF
Money-for-nothing-Virtual-Worlds-and-Virtual-Economies
PDF
Parascientific_Research_Council_Major_Thoughts
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Playable media and textual instruments
PDF
Researchers Are Using Artificial Intelligence to Reconstruct Ancient Games
PDF
StarCraft as Statecraft
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Steve Swink - Game Feel - A Game Designer's Guide to Virtual Sensation
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The Complexity of Ludus
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The Tao of Hadouken - What Bruce Lee Can Teach Us About Improving At Fighting Games
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The relaxations permitted to the christian
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The semiotics of the game controller
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Video games can develop graduate skills in higher education
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Video games exceptionalism vs. media specificity
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Virtual-Worlds-market-and society-on-cyberian-frontier
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a clash between game and narrative
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a typo created a 212-story monolith
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acid-free bits - recommendations for long-lasting electronic literature
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actual play and the laws of media
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against game studies
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an analysis of the role-impact of the magic circle in video games
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an appalachian trail - a project in regional planning
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an open field - informal and anti-formal approaches to videogame art history
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assessing interactivity in video game design
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before eternity - an adventure game inspired by sufi mysticism
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building an antilibrary - the power of unread books
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buildingTheMemexSixtyYearsLaterTrendsAndDirectionsInPe
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bullet hell - the globalized growth of danmaku
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children's lore in 'finnegans wake'
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christian revelation and the cruel game of courtly love in troilus and criseyde
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christianity - a religion of joy
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computer game studies, year one
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costuming the imagination - origins of anime and manga cosplay
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dionysiac machines - videogames and the triumph of the simulacra
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divest from the video games industry
PDF
emissaries guide to worlding - a brief history of infinite games (and worlds)
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evaluating mixed-initiative creative interfaces
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experimental writing in its moment of digital technization
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folk interfaces
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game designer as host
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games and family resemblances
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games pilgrims play
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gaming with odin
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genrecore - the smooth hell at the end of music
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glitch sorting - minecraft, curation and the post-digital
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go in ancient china
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god, games, and national glory
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gods in and of the machine - morality, divination and meaning in digital religion and games
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grasshopper theology - games, play, and the ideal of existence
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gurngroup interview with david kanaga
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how not to play
PDF
humor in ancient chinese philosophy
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hypertext narrative and baseball
PDF
i have no words & i must design - toward a critical vocabulary for games
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interactive media and imperial subjects - excavating the cinematic shooting gallery
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internyet - why the soviet union did not build a nationwide computer network
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intertubes - a study of the us long-haul fiber-optic infrastructure
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intro to ludic ecologonomy
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is it ritual or is it children - distinguishing consequences of play from ritual actions in the prehistoric archaeological record
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is the homo ludens cheerful and serious at the same time
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language after the writing machine
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learning through collaboration - video game wikis
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liberating play - an interview with anna anthropy and miguel sicart
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life in the anti-environment
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ludologists love stories, too - notes from a debate that never took place
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ludology
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ma yong, scholar and poet
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magic the gathering is turing complete
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man-computer symbiosis
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manifest detection of death-lot in banking games
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manifesto for a ludic century
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media as ritual
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minecraft as web 2
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modes of play - a frame analytic account of video game play (dissertation)
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no obstacles
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notes on eric zimmerman's manifesto for a ludic century
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oldest culture, newest medium - what emerges from the clash
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on american lot-games as evidence of asiatic intercourse before the time of columbus
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on toy aesthetics - wittgensteinâs pinball machine (part 1)
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one giant leap for go, or astronauts find life in space
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origin and history of the word âsportâ
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our immiscible future
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philosophical games
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philosophy and the play of life
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pixel in print
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plants talk to each other using an internet of fungus
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play as a foundation for hunter-gatherer social existence
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play on display - the exhibition of videogames
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play studies - a brief history
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played meaning (concerning the spiritual in games)
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playing together and ritualisation in online games
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point & shoot - remediating photography in gamespace
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programming a computer for playing chess
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progress in play - board games and the meaning of history
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queer as in fuck me - a design manifesto
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reMERZ neo-writing & ai treasure hunting (1)
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reconsidering the grasshopper - on the reception of bernard suits in game studies
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refining and redefining game studies
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rubble jumping - from paul virilioâs technoâdromology to video games and distributed agency
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rules
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source of the force
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sri aurobindo's lila - the nature of divine play according to integral advaita
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stone skipping is a lost art - kurt steiner wants the world to find it
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structure, sign, & play in the discourse of the human sciences
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surfing in ancient hawaii
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the aesthetics of rock climbing
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the aesthetics of the aesthetics of the aesthetics of video games
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the anarchy of paidia
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the benefits of playing video games
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the concrete poem as a sign (ping pong)
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the dark forest theory of the internet
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the end of childhood play
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the fictional incompleteness of digital gameworlds
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the forms & fluidity of game play
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the gamework
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the hidden face of christ chesterton and the concealment of divine mirth
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the leisurely manifesto
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the minister who invented camping in america
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the most famous image in the early history of computing
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the parable of the children's game
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the play of the platonic dialogues (review)
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the potential for modding communities in cultural heritage
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the psychological weight of history
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the pyrrhic victory of game studies - assessing the past, present, and future of interdisciplinary game research
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the quest for the solar-powered gaming console
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the question concerning technology
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the role of gaming platforms in young males trajectories of technical expertise
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the role of play in the philosophy of plato
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the scandalizing of religion, fanaticism, and modern sport
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the use of free time
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the work of art in the age of its technological reproducibility
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theodor lipps on the concept of einfĂźhlung (empathy)
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there is no magic circle
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three genres of game research - design toolbox (1)
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three genres of game research - design toolbox
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timeline of scottish golf history
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tourism as play
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toward narrative instruments
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towards a gerontoludic manifesto
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unwritten rules
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video games a medium after gods own heart
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video games as myth reconstructions
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video games as objects and vehicles of nostalgia
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videogame art and the legitimation of videogames by the art world
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what has technology done to soccer
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what is autonomous art, what is kunstfreiheit (artistic freedom)
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what's the point if we can't have fun
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why a game studies canon is wrong
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why are christian video game so bad
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why gamescriticism never went mainstream
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wordcaves not word-hoards - on robert macfarlane's landmarks
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your buddy, the grandmaster - repurposing the gameplaying ai surplus for inclusivity
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âtwere well it were done quicklyâ - what belongs in a glitchless speedrun
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