I take Silent Hill to be a story mostly inspired by Stephen King and Brian De Palma, who both made a lot of work about suppressed and brutalised youthful vitality violently reacting against society. The first game is kind of like Carrie from the point of view of that one sympathetic teacher who tries to help. Silent Hill is a backwards shithole place full of backward narrow minded assholes, and Alessaâs potentially far more radiant and sensitive self suffered badly for this. First rejected and spurned and then mercilessly tortured and instrumentalised by her peers and those with power over her who were meant to be her guardians, sheâs a potentially exceptional human being totally crushed and not allowed to flourish at all by her surroundings.
By some freak twist of nature sheâs able to will herself into a second chance at life, in which sheâs rescued by a passing good samaritan Harry, who respects whatâs best in her and is able to provide an environment in which sheâs apparently able to start becoming what she could have been. Then she gets her funny sense of incompleteness and an urge to go to Silent Hill, where, now empowered by Harryâs support, sheâs able to turn things around and attempt to liberate herself from the spiritual prison that Silent Hill and its people were to her original incarnation.
Harry doesnât really get whatâs going on but of all the places he could go in his attempt to rescue her he finds himself fighting through a school and a hospital. The whole town was spiritually an evil hellscape hostile to the human soul, but these places were focuses. Places where ones human nature will come under the most focused assault. Theyâre natural focuses in these kinds of stories. The school in Carrie, doctors and hospitals in The Fury and Akira, etc.
Silent Hill is a game about an evil closed system society thatâs hostile to the human spirit having its cycle broken by positive intervention from outside. Harry and Cybil, a father and a good cop, break into this town system and disrupt the activities of the old corrupt guardians, a religious authority figure and a doctor, who were deliberately cultivating misery for self-serving ends.
We blast through institutions of control and repression and finally tear the whole damn town apart to find Alessa/Cheryl and shoot the townâs cursed bullshit project in its face to end the madness. Itâs too late for Alessa, but in victory over the old system thereâs at least the possibility for new life to new flourish without their poisonous intervention. Alessa hands Harry Cheryl before finally being allowed to die.
I think from this understanding of Silent Hill 1 itâs easier to appreciate Silent Hill 3. If Silent Hill is a bad society that harms the humanity of its finest members, then Harryâs intervention and raising of Heather is like a test. Silent Hill turned Alessa into maimed lobotomy patient human battery for their evil schemes. At the start of SH3 after 17 or so years of his influence Heather by contrast looks like a happy and flourishing teenage girl. Sheâs genuinely and healthily very fond of Harry, also independent and well adjusted. Her dress and manners suggest confidence, she doesnât appear to lean into conformity or to be a maladjusted weirdo prude or anything.
The sudden introduction of Silent Hill into her life is a kind of third chance for her soul. Last time she was moulded by it, hobbled out the gate, never really stood a chance. But now sheâs a product of a supportive and open upbringing, a genuinely strong and independent person capable of standing on her own. The machinations of silent hill force her to face horror, pain, grief, spiritual and psychological manipulation, but Harryâs win over the town is a lasting one. Just by being good to her heâs raised the kind of person whoâs open and strong and clever enough to stand up to everything the town throws at her and come out on top. She faces the painful truth of her past, confronts and overcomes those who would use and abuse her, successfully mourns and emotionally processes her experiences and comes out the other end the same fundamentally good, open and happy person she was going in.
The gameâs tone and presentation is rather dark, but it ultimately takes an optimistic view. Human potential is going to keep surfacing, and the world canât crush every flower. Japan loves these stories, and America used to before its spirit got so broken it couldnât even imagine better worlds anymore.
Silent Hillâs western reception interests me because it allegedly has so many fans, but all of this just bounces off. Iâve never seen anybody point out the obvious cultural influences (which are mostly American), any talk of what the game has to say about character and environment, you ask the average Silent Hill âfanâ what these games are about and theyâll say itâs about an evil town that sends you to the twilight zone and thereâs also a cult. No appreciation for any deeper intentions possible. These people canât even conceive of the possibility of artistic intention. Everything is an accident, or random cool or stupid shit thrown together for the hell of it. People who call themselves Silent Hill fans get mad at me when I tell them what I think the games are about. Not in a âfuck you itâs not this itâs actually aboutâŚâ way, theyâre just mad Iâm saying it could be about anything but the most superficial reading possible.
Video game audiences are for the most part wilfully ignorant and incurious people who see the point of video games as being a low engagement form of media lacking depth. Itâs some kind of sick, psychotic delusion that one could actually discern intention, representation, a communicated understanding of the world by thinking about what weâre presented with. To me loving video games, or art, or Silent Hill, naturally entails a desire to know it better. To think about it and fully appreciate the richness of its creation. This was a deliberately constructed work top to bottom.
This is quite arguably less of a âgamerâ problem and more of a general human quality problem. Art can be an aesthetic high, or an anaesthetic low. I want to get as much experience as possible from the things I engage with, while many others want enough to palliate themselves against the shitness of their lives, or just to serve as idle and novel distractions in lives defined by placid flatness. The insult in looking deeper I think, is implicitly telling someone theyâre a dullard practicing the aesthetic equivalent to hammering in nails with microscopes.
The reason I say all of this is that I believe that good writing, or storytelling, is actually quite common in video games. And I agree with what has been written in the thread so far that most games that aspire to simply be well written are boring empty crap (Planescape, pretty much every western AAA title made since 2008, etc) and that Japanese games work because theyâre a complete understanding of the world expressed through writing, visual and sound direction, played engagement, the whole picture. The problem I see is the fundamental problem of western society, that itâs de facto illegal to form a coherent and complete picture of the world because any attempt at doing so will touch on too many things weâve come to consider taboo. The true nature of violence, power, survival, quality, hierarchy, itâs all off limits. How is anybody meant to create or end any kind of satisfying story with this in mind? It figures that the default western ending is some vague quote and a general suggestion of âwell isnât that all fucked, and then life just goes on⌠Arenât we profound? Also trans rights.â
One is only allowed to believe and affirm that the world is a meaningless jumble of chaos⌠and weâre also tyrannised by nonsensical communist taboos which only serve to promote human wretchedness and fence off and forbid all fields of human activity which have the potential to go anywhere interesting because of the danger that human vitality learning to assert itself again would pose to the kind of person whoâs into communism.
I donât think Iâm ranting here. This I think is the key. Japanese games are interesting and âwell writtenâ because they reflect worldviews untainted by our societyâs dominant anti-values. Iâll come back to this thread to post some examples of how so many games I consider âwell writtenâ are affirming values and ideas which wouldnât be tolerated if our guardians of culture were smart enough to see what theyâre doing.
About World Building
Iâm inclined to agree that this isnât particularly good, even if some good and impressive work went into it. Lots of attention to symbols used and the history of them and associated concepts and so on. But this treatment basically reduces Silent Hill to a D&D setting. I donât really see any appreciation of artistic intent in this. This is a very autistic kind of analysis. Thereâs no real insight to be gained here that will enrich the experience of Silent Hill. Itâs basically a description of everything in the game top to bottom. Itâs an encyclopedia of things which mostly arenât real. Reading this one could get the impression that Silent Hill was formed by someone playing mad libs. Seen at this level nothing really means anything. Itâs all just accrued novelty and set dressing for generic adventure stuff.
World building has always disgusted me because itâs basically toy-fiction. In the past good writers have generated worlds from the seeds of ideas they wanted to express and imagine realised. John Lange spends a lot of time explaining the politics and social structure of Gor because he wants you to contemplate the Nietzschean principles this society works on. I donât think he would understand the point of building a world just for stuff to happen within it. If you want to write about swordfights just do it. The point of fake politics is to explore real ideas. Jack Vance describes certain bits and pieces of his Dying Earth world in great detail, but never for the sake of completing a total coherent picture. Itâs simply aesthetic exercise. Itâs because he has ideas which are cool and fascinating which he wants to play out. The Dying Earth isnât a puzzle to be solved, itâs an excuse to throw around fantastical concepts and language.
The abomination that is D&D world building I think grew out of a cargo culting of the particulars of worlds built by men like Vance and Lange. Some people the ideas and artistry are lost on them, or they simply donât care, but they become fascinated with the minutiae of the mechanical workings of things which arenât real. Thatâs basically what I see happening here. Someone memorising the name of every city in Gor without wondering why someone would create Gor. Someone working out the Magic System of Dying Earth with no regard for Vanceâs gift for language or adventure.
I frankly canât understand why anybody would give a shit about Silent Hill if not for the aesthetics (it looks and sounds excellent and unique) or the human perspective expressed within it (one which has been successful many times in the past, and even since). Without these elements we get the document linked above. An encyclopedia of things which arenât real.
Yeah the cult aspect of Silent Hill is often overlooked within the West. They prefer to think of Silent Hill as a Christian Purgatory of sorts but the concept of Purgatory is Cathloic and even then the games donât even resemble Catholic Purgatory. It looks more like a David Lynch film. Danteâs Inferno the videogame as edgy as it is, feels much more like Catholic purgatory to me. Heâs actually fighting through the depths of it and the many layers of purgatory as if it were an actual place. (Like how itâs depicted in Doom 3.) SH2 fans think of purgatory as metaphorical and far more specific to psychological disorders rather than to sins. Danteâs Inferno isnât even Christian canon lol.
SHâs direction style is pure 90s style Gothic Industrial edge and David Lynchâs movies have some of the rawest industrial sounds & imagery depicted in film.
Whatâs ironic is that they overlook the Cult aspect because to most Westerners, when they think of cults they can only imagine Christian style doomsday cults (They do this specific style of cult in every game that has a cult. Most recent one I came across was Far Cry 5.) rather than one that functions as a small government that completely controls your entire life. The modern day SJW Woke dogma is the closest to this and itâs recently came to light that the USA government actually was funding LGBT and Transgender entertainment in random 3rd world countries to further push a mindset thatâs not even the mainstream in the USA. USA is still a Blue Collar majority culture, itâs just all of the Corpos are anti-Blue Collar and generally only push the values of the Coastal Elitist states.
Itâs just weird to me how SHâs Cult is often ignored or viewed as a story device written for primitive minds when at the same time they like to think of SH as a Psychological horror derived from Christian purgatory.
If you notice, itâs really only the Western made Silent Hill games that focus on armchair psychological philosophy.
IMO The Forbidden Siren games are basically an unofficial continuation of Silent Hill 1 and theyâre just as experimental as the original & have the same vibe as the original SH game.
It really makes me wonder why Konami skipped Silent Hill 1 (when SH1 is the one that sold the most) and remaked Silent Hill 2 instead but itâs only fitting that SH2 remake was remade with all of its soul drained out because the internet popularity of SH2 mostly consists of people who have never played a Silent Hill game in their life. They only watch some cringe ass youtubers like Super Eyepatch Wolf or whatever and since heâs a popular internet nerd, the other nerds latch on to what he says even though he constantly misunderstands (like Shenmue) most of the media that he reviews lol.
I highly doubt that Bloober team could successfully imitate the original SH anyway, which was a far more Japanese take on Western horror. They can successfully pantomime something that resembles SH2 to the naked eye or the tourist eye
because modern-day SH2 fans have never played SH2 before.
I see it happen all the time and itâs now happening to Ninja Gaiden 2 Black, because most people have never played the original Ninja Gaiden 2. What modern fans label as âNostalgiaâ makes no sense because itâs a fact that the original NG2 was much more aggressive and had way more enemies on screen and it really was represented as a full-scale war.
How does any of that imply nostalgia when it clearly shows that NG2 & NG2 Sigma have clearly different focuses and NG2 Black is just Sigma 2 modernized but with explicit gore to give it some superficial similarity to the original game.
This is the result of gaming not truly being viewed as an art, but as nothing more than a product.
I wouldnât have a problem with that but fans of these modern remakes like to portray themselves as purveyors of high art
or some other pretentious bullshit when the reality is that they couldnât care less about art since they never seem to give a shit when a Corpo skinwalks a classic game & rip out all of its soul so it can be mass marketed to modern audiences. That sounds far more like the definition of selling out in my opinion but what more could be expected when modern celebs are constantly shilling product 24/7. Gone are the days of real artists formerly known as Prince who thought of his art as paramount and never allowed anyone or any corpo to recycle, mass produce or tarnish his work.
He was a classic style music artist in that he produced albums that told an entire story using each of the songs as chapters. You donât see music artists like that these days, at least not many at his skill level anyway. Modern artists generally just make 2 or 3 singles and then fill the rest of the album with mindless generic filler and even the singles themselves usually have no substance are basically a catchy jingle with lyrics that do nothing but remind you to consume, and donât forget to consume!
Which sure, such a celeb wouldnât exist in the modern era. The fact of the matter is, a figure like Prince would be an extremely divisive figure, almost as divisive as Trump because modern culture is more about appeals to the consensus, and the consensus is an inoffensive never-ending flood of âit wasnât good, it wasnât bad, it just existsâ products, mass produced at bi-yearly intervals to constantly drip-feed you with that sugar high that modern consumers so desire.
Itâs crazy to me how modern-day morals are shaped by whatever aligns with Corpos or is advantageous to Corpo elites.
Corpos did a damn fine job of turning movies & gaming into their own sectarian religions because I recall just how annoying the audience was for Silent Hill 2 remake, where you were treated as if you were an heretical apostate because you werenât eating the over priced $70 default factory setting asset flip.
The gameâs tone and presentation is rather dark, but it ultimately takes an optimistic view. Human potential is going to keep surfacing, and the world canât crush every flower. Japan loves these stories, and America used to before its spirit got so broken it couldnât even imagine better worlds anymore.
Modern USA lacks Principality and the closest that they have to a Principality figure is Trump, so their values tend to clash between those who are offended by his New Yorker tone (these people call themselves Liberals), and those who impotently try to imitate his brashness (these people call themselves Conservatives. American Liberals & Conservatives are neither Liberal or Conservative. Theyâre some kind of fucked mix of Progressive & Libertarian & Trump is only nominally Conservative because heâs trying to bring the world back to the 90s back when the USA & Japan were the only two countries who practically ruled over everyone through strong soft power.) but donât understand that heâs implementing a political strategy by bullying the crap out of politician nerds, which works in his favor because Politics is just Hollywood for ugly people. So it makes sense that a reality show host whoâs tangibly related to Hollywood could easily bulldoze over wannabe Hollywood who have losers like Mitch McConnel or Nancy Pelosi as the motherfuckers who have never went away since the 80s in place of Hollywoodâs Tom Cruise or Jennifer Connelly who have been Hollywood mainstays since the 1980s. At least in Hollywoodâs favor, Jenny is still pretty & Tom Cruise still makes good action movies.
USA during its height of media domination (1900s - early 2000s) still had many writers who wrote about the old world. The world that existed prior to WW2, and they were still writing about that world as late as the 1990s. 2000s was a transition phase which mostly just recreated late 90s counter culture or in the case of The Sopranos it actually started in the late 90s but ended during the late 2000s transition phase into our current world.
What youâll notice about writing from pre 2010 is how the nostalgia often revolved around eras of civilization before it reached its decline whereas modern nostalgia revolves around the plastic entertainment that Millennials consumed during the 80s & 90s back when they were children. Nostalgia has always been prominent within entertainment but nostalgia used to revolve around how humans used to live. (Much of the Mafia genre is nothing but nostalgia for an era back when Italians werenât legitimized as part of the American corpo government yet.)
It wasnât until the 2010s that we entered bizarro world or clown world where writing began to revolve around a Millennial perception of the 1940s & 1950s (that theyâve only experienced through 1980s entertainment.) and WW2 itself as the original sin, and it being used as the origin of the modern world because writing is now headlined by Millennials who unlike their Boomer & Gen X counterparts, have basically lived their entire lives doing nothing but consume content so they do nothing but recreate the content from the 1980s, but they do so disrespectfully by trying to deconstruct everything when they donât even understand what theyâre trying to deconstruct. (Itâs worse now in the 2020s, because Millennials have finally gotten around to remaking games by deconstructing it.)
Millennials recreate classic content exactly like how a Corpo would and strip out the soul of the entertainment that they consumed by trying to make games or movies filled with nothing but the content that they enjoy so modern entertainment feels as if itâs 100% made out of sugar which in turn dumbs the story down to a level that man-children can enjoy but only man-children love it. (even actual kids think modern 30-40 yr old Millennial goyslop is cringe.)
Corpos love this recent writing style because it takes no effort to recreate. You donât have to understand the psychological mindset of the character, you simply have to copy the archetypes but you make it âdifferentâ by subverting it.
Naturally the original audiences of the movie or gaming ip would be upset by this because Archetypes are basically Gods and you donât subvert gods. You can try but people as whole realize that something feels off about it because it no longer relates to human experience. What modern entertainment is, is big budget fan fiction written by fans for the fans but ironically it seems that fans generally have the most surface value comprehension of the films & games that they claimed to be fans of.
I notice this a lot with Final Fantasy. The FF games used to revolve around Civilizational Historical Resets based off of real world history with FF6âs War of the Magi & FF7âs Meteor & (the monsters called (https://finalfantasy.fandom.com/wiki/Weapon_(Final_Fantasy_VII_creature) Weapons being the most upfront depictions of what the FF games used to be about (FF7 Meteor & Weapon are referencing a real life historical pattern where an outsider planet or satellite invades our world which for some reason causes the appearance sky beasts called The Phoenix that have often been described as Dragons who destroy any or all of society that get in the way but are really just trying to counter the outsider entity.) , but now in days FF is partly just a bunch of old Jap dudes trying to parade around early 2000s Japanese pop culture that not even the Japanese give a shit about anymore (theyâre more into K-pop), and fan fiction written for the fans which results in Final Fantasy 7 remakes looking more like a tsundere gay romance between Sephiroth & Cloud when in the original games the gay undertones were nearly non-existent and Sephiroth was written more like a metaphorical dragon or (Moby Dick) whale that he must slay to achieve his full sense of self.
USA used to be the best at writing about the unlimited potential of humans. Part of the problem is that most good writers just base their fiction off of their real world experiences, but modern millennial writers donât really have any experiences that donât involve them posting at 4chan or Reddit. Modern Millennials generally write about how Humans are the real monsters and how the world would be much better without humans. (Itâs a reflection of Millennial self-loathing.)
Borderlands is a classic example of Millennial Plebbit writing. Every Saints Row after 2 is too. I tried replaying Saints Row the Turd but itâs extremely cringe because you can clearly see from the writing that itâs still half way stuck in between the Edgy offend everybody Gen X / Old Millennial late 90s early 2000s humor and the modern day Core Young Millennial Safe Edgy Reddit style lolsorandumb brand of writing. Saints Row 4 went 90/10 towards the modernized Safe Edgy direction. That 10% of non-reddit is that Saints Row 4 still pretended to be somewhat of an ode to gangsta culture.
The Yakuza Like a Dragon games have went full blown Reddit too but it handles it a bit better. (They even cast the lead character with a popular Plebbit youtube celeb Yeonyay who canât act worth shit. Thatâs def a localization thing since Sega does the same thing in Japan but with their own localized e-celebs & vtubers.)
In the latest game Infinite Wealth, nearly the entire game is goofy redditor bullshit but it still pays tribute to the Jap underworld culture that it always revolved around, itâs just to modern Western ears it sounds woke because thereâs a random Korean woman who took over a segment of both the Korean & Chinese underworld of Yokohama whoâs also bossing around & stomping on an underling named Utamaru, whom imo is based off of the real worldâs Utamaru from the Japanese rap group called Rhymester. It looks exactly like him, but heâs just comic relief in the game. In real life, heâs a more political type of mc and past Yakuza games featured the music of his lead mc bandmate Mummy D.
What Iâm getting at is that although Yakuza games no longer feature the Japan underworld subcultures as prominently as it once did (With Yakuza 6 being the one that melded all of them into a single game & even included Takeshi Kitano & Anri Okita who was arguably the most popular pornstar of her era.) the games still references the culture but they do it in a nuetered way that doesnât clash with Redditâs faggy American values. (Of which Iâd argue arenât even American but an American Leftistâs perception of the progressive utopia that they think Europe is.) Itâs also true that women within the underworld have stepped up in recent years and have taken over large aspects of the Jap underworld culture & they control it like a King, similar to how Seonhee is depicted, because they do a much better job at appealing to men than jap men did. Itâs like the opposite of what the West does where in the West, theyâve completely hijacked traditionally male entertainment to conform more with female sensibilities & what they call LGBT culture.
In Japan, itâs simply women who understand how to appeal to men (the dominant market) through the use of female sexual domination & feminine allure that attracts men to the product.
Silent Hillâs western reception interests me because it allegedly has so many fans, but all of this just bounces off. Iâve never seen anybody point out the obvious cultural influences (which are mostly American), any talk of what the game has to say about character and environment, you ask the average Silent Hill âfanâ what these games are about and theyâll say itâs about an evil town that sends you to the twilight zone and thereâs also a cult. No appreciation for any deeper intentions possible.
At least thatâs better than what passes for video game conversation now, where everything revolves around âmedia literacyâ but the literate part in media literacy is really just a pretentious way of saying âI fucking made it all up.â
I think the Xenoblade games are fairly deep but I canât actually talk about those games to anybody because the majority of the English-speaking fanbase views it as some kind of Tranny metaphor which doesnât even exist inside of the games. Itâs usually just the Western voice actors or youtube celebs reading into things that arenât even present within the actual game.
This ends up creating a divide with the âfansâ and the creator of said products to the point where the creators are forced to make a product based off of the internet fanbaseâs fiction.
Modern day Resident Evil is a result of that but itâs one of the more successful cases because the change to a more serious gritty tone fully alligns with how serious millennials view themselves. Itâs always been something that I found amusing about fans of video game horror. They seem to always portray horror as if it were meant to be an intellectual genre of fiction so theyâll often say shit that makes no sense to horror fans, such as âHow can I take a horror seriously if half the women are naked?â I see this comment a lot within gaming horror fanbases, most notably reddit & youtube.
It makes no sense to me because the fans of horror movies are much less full of themselves and are self aware that horror is trashy irreverent entertainment.
Although I have noticed that even horror movies have started to censor themselves to appease the so-called internet masses (are they really the masses when internet only shows you the opinions of Reddit & Youtube nerds? They almost always think the exact opposite of what real life normal people think.)
Just look at how raunchy & provocative the horror of Terrifier 1 is when compared to Terrifier 2 & 3.
Terrifier 1 depicts a well endowed naked girl getting split open in half which wouldnât be out of place in 1970s horror like âDonât Go In the Houseâ, the 2 sequels actually have toned down violence & zero nudity now and its partly due to listening to the criticisms of The Consensus (IMO The Consensus is just the Corpo-Approved sensibilities masquerade as
the will of the fans when said fans come from 2 to 3 places only, Reddit, Youtube & Twitter.)
Itâs almost as neutered as modern day Mortal Kombat.
If you bring this up, you get retards telling you âJUST WATCH PORN!â Completely missing the point that products have their own inner culture. Horror itself as a genre has always been an irreverent genre that targeted against everybody & tried to offend as many people as possible.
When you defang a horror product of its fangs, what you get is just a Corpo-approved product thatâs interchangeable with non-horror movies. What even is the fucking point of genres now when every single game or movie is being made to appeal to one huge milquetoast audience who have no convictions they just want some passable entertainment that they play in the background and pay little attention to, to help pass the time of their miserable lives in between wage slave sessions where they have to undergo their work ritual once again so that they can waste even more of their nearly-worthless money on equally as vapid entertainment that they donât even remember watching because itâs all of the same inoffensive Corpo-Approved souless garbage.
Video game audiences are for the most part wilfully ignorant and incurious people who see the point of video games as being a low engagement form of media lacking depth. Itâs some kind of sick, psychotic delusion that one could actually discern intention, representation, a communicated understanding of the world by thinking about what weâre presented with.
Yeah pretty much, but itâs all forms of media now. Even books & novels are fucking garbage because you canât write a modern book without going through the Sensitivity Reader censors first and you have to fucking pay for Sensitivity Readers with your own money. Youâre paying Corpos to destroy your product until its tame enough to be sold for mass consumption lol.
I was once thinking of doing a novel trilogy route until I was made aware that modern books are just as sanitized & censored as film & gaming are. Even Boardgames are extremely censored these days and each game seems to have a token tranny (Dead of Winter expansion pack. (https://www.fantasyflightgames.com/en/products/dead-of-winter/) or Black gay couple in a medieval fantasy setting Aeonâs End (https://indieboardsandcards.com/our-games/aeons-end/) now.
Which is fucking bizarre to me. Itâs a damn boardgame. Youâd be thinking that at least boardgames would be devoid of the modern era Open Society bullshit which exists to destroy a countryâs local culture by assimilating it into a Universalist ideology.
Although reading further in to this ancient post you wrote, it seems that you already pointed that out lol.
This is quite arguably less of a âgamerâ problem and more of a general human quality problem. Art can be an aesthetic high, or an anaesthetic low. I want to get as much experience as possible from the things I engage with, while many others want enough to palliate themselves against the shitness of their lives, or just to serve as idle and novel distractions in lives defined by placid flatness.
Iâm just reaffirming that the cultural mindrot has a much larger influence than we think. Itâs everywhere now although itâs been recently discovered that USAID was actually funding this shit on a worldwide level lol.
The abomination that is D&D world building I think grew out of a cargo culting of the particulars of worlds built by men like Vance and Lange.
D&D isnât meant to be literature. Itâs just a series of rulesets that you build a story around, using the world building that they provided for you. The story is supposed to be created as a joint effort between the dungeon master & the players.
Thatâs why Neverwinter Nights was considered good back in the day, because it was one of the truest depictions of the relationship between the dungeon master & the player in the form of modules which were created to continue the ongoing adventures of your created character.
I agree with your point but D&D was never meant to be The Hyperborean Age of Conan. D&D intentionally has no story because that story is whatever the DM & players came up with based off of the rules of the game & the roll of the dice.
Although Iâm making it sound gayer than it is, D&D is basically just a dungeon crawler that can have story and most of the retards online only care about the story part of D&D which is why modern D&D has also been nuetured. They donât even have races now ayy lmao. I always roleplayed as a Half-Elf because itâs basically what I am in real life. Someone who somewhat has similar values as Whites, but different enough to the point where Iâm in my own genre or culture.
Now I canât even roleplay as myself because I have to pretend that Iâm completely elf or human or completely asian or white when Iâm neither. I represent something completely different but I do align myself with the values of both with the jap side having more of an influence since I actually lived in the country before. Weird though, because transgenders get to have their own identity which I argue isnât even as common, nor is it rarely grassroots. Western troon culture is almost always pushed from the top down by Corpos)
You canât even have edgy settings in D&D anymore like Ravenloft because it offends women or some shit. Funny how women never said anything back then, and itâs really just fat nerdy women (or possibly most likely troons) doing all of the whining.
But that doesnât matter now. Another gripe is that role-play isnât as robust as youâd think. In most of dialogue options you canât pick what you want. Instead is just what game thinks of what main hero would think at the current moment, which is not what player might be thinking at the moment.
When I tried to replay Disco Elysium, I got bored because I decided to play it straight up as a Feminist Communist because the game kept making fun of me every time I made a feminist comment. I mean sure, I agree with the gameâs mindset that male feminists are sexual predators who know nothing about what it means to be a woman, but I find it fucking hilarious how even a game made by commies wants to distance itself from male feminist types, when thatâs practically half of the gameâs audience lol.
DE also doesnât really understand what a modern day Monarchist is (not that it matters. Itâs a commie game. Why the fuck would they care?), but I canât even blame them because we have retards like John Doyle & Nick Fuentes claiming to be Monarchists but theyâre unironic retards who genuinely want a Catholic Theocratic Monarchy. Such retardation could only exist on the internet because they donât live in real life and propose governments that solve no modern day issues of real life.
Cyberpunk 2077 at least had Goro Takemura who was a damn good example of the Imperialist mindset. His logic sounds exactly like my pops, in that they may agree with you that the corpo gov is shit, but will also make it clear to you that the world is even worse without their order & influence. A modern day monarch is just a type of corpo like Elon Musk, but one where his corporation is king.
Disco Elysium mostly had internet retards as the face of their fascists, but I legit thought it was funny because itâs an accurate portrayal of internet fascists & nazis. They really are a bunch of retards who claim to want to have a king but at the root of their issues is their lack of success with women.
I also liked how Disco Elysium portrayed Neo-Liberals as the most evil. (They basically just laugh off the Monarch/Fascists as jokes which they are.) Theyâre the ones behind the Military Industrial Complex and the MIC are the only ones in the game who are depicted as extreme psychopaths which reflects what real life Military Special Forces are. Theyâre just professional killers who can single handedly destroy entire countries with just 3 to 7 men.
Videogames have rendered obsolete most of genre fiction in literature, as they have rendered action movies obsolete.
80s action movies sure, but Iâd still much rather watch a John Woo or John Wick movie. John Wick 3 & 4 feel as if Iâm watching through a hardest difficulty longplay of an action game but there are no modern action games that resemble the insanity that goes on in Wick films because modern action games are basically just brain dead Call of Duty shooters or Action rpgs like Soulslikes.
Max Payne 3 & Resident Evil 6 came the closest to being like Wick but ironically theyâre both rejected by modern gaming audiences and a lot of Zoomers honestly believe that Resident Evil 6 nearly killed the RE franchise (when for the longest time it was one of the best selling REs.) because none of them are old enough to remember how dead RE was during the original RE3 and the wait for RE4. The future of Resident Evil was looking to go the way of Code Veronica, a series of games that still sells due to a loyal fanbase but is no longer a trend setter.
RE is an interesting series, because itâs an obvious Corpo design by committee creation that somehow always has its finger on the pulse (Even RE 6, that game was well loved during its era so long as you ignored the raging internet nerds) and will completely change its identity to fit in with the kids of its era. People my age (Iâm turning 42 in a few weeks.) love Resident Evil 4 and RE 5 and at least like RE6âs Mercenary mode. Younger people, including the younger people who played the original Resident Evil games as 5 year olds (I was 13 when it first came out.) arenât as into RE4, because theyâre too young to remember the days back when games revolved around mechanics. The younger people seem to think of gaming as more akin to movies. People in my age group, we grew up with crazy ass action movies like John Woo so when late 1990s (The Matrix) & early 2000s media consisted of nothing but John Woo like action that was during the height of influence of my age group. Younger people are more boring, they want everything to be gritty, realistic & down to earth to match how boring and devoid of personality they are (LOL! Itâs a generalization but itâs mostly true. You donât see anyone like me amongst the Zoomers or younger Millennials.)
so Resident Evil got rid of its Conspiracy Techno-Thriller focus that it had since RE2 and replaced it with a more grounded Walking Dead inspired grittiness thatâs all the rage with the kids during the mid-2010s & 2020 era.
The irony of it all is that it was Resident Evil 2 remake that spearheaded REâs current identity when it was RE2 classic which originally had the John Woo influence that modern audiences hate because most of them were too young to see his Chow Yun Fat movies.
Although John Wick is like a much more insane & crazy version of Woo.
See more