Play

The anarchy of paidia
The benefits of playing video games
The complexity of ludus
Donkeyspace
The end of childhood play
The forms and fluidity of game play
How not to play
Liberating play - an interview with anna anthropy and miguel sicart
Manifesto for a ludic century
Play as a foundation for hunter-gatherer social existence
Playing together and ritualisation in online games
A single game as a lifelong hobby
There is no magic circle
Tourism as play
Whats the point if we cant have fun

Videogames

The aesthetics of the aesthetics of the aesthetics of video games
An analysis of the role/impact of the magic circle in video games
Assessing interactivity in video game design
Bullet hell - the globalized growth of danmaku
The fictional incompleteness of digital gameworlds
From masher to master - the educated video game enthusiasts fight
I have no words and I must design - toward a critical vocabulary for games
Oldest culture newest medium - what emerges from the clash
Philosophical games
Play on display - the exhibition of videogames
The role of gaming platforms in young males trajectories of technology
The tao of hadouken - what Bruce Lee can teach us about improving games
Twere well it were done quickly - what belongs in a glitchless game
Video games as myth reconstructions
Video games as objects and vehicles of nostalgia
Videogame art and the legitimation of videogames by the art world
Video games can develop graduate skills in higher education students
Video games exceptionalism vs media specificity

Theory

Actual play and the laws of media
Dionysiac machines - videogames and the triumph of the simulacra
Emissaries guide to worlding - a brief history of infinite games
Games and family resemblances
Gaming and entailment
The gamework
Intro to ludic ecologonomy
Life in the anti-environment
Manifest detection of death-lot in banking games
Modes of play - a frame analytic account of video game play
On toy aesthetics - Wittgensteins pinball machine (part 1)
Philosophy and the play of life
The play of the platonic dialogues (review)
Playable media and textual instruments
The psychological weight of history
The role of play in the philosophy of Plato
Rubble jumping - from Paul Virilios techno-dromology to video games
Rules
The semiotics of the game controller
Starcraft as statecraft
Structure sign and play in the discourse of the human sciences
Unwritten rules
The use of free time

Historical

Games pilgrims play
Gaming with Odin - myth context and reconstruction of hnefatafl
God games and national glory
Go in ancient China
Interactive media and imperial subjects - excavating the cinematic past
Internyet - why the Soviet Union did not build a nationwide computer network
Is it ritual Or is it children - distinguishing consequences of play
The minister who invented camping in America
On American lot-games as evidence of Asiatic intercourse before the land bridge
One giant leap for go
Origin and history of the word sport
Pixels in print (parts 1 and 2)
Progress in play - board games and the meaning of history
Surfing in ancient Hawaii
Timeline of Scottish golf history

Research Meta

A blunt critique of game criticism
A clash between game and narrative
Against game studies
Computer game studies year one
Ludologists love stories too - notes from a debate that never took place
Ludology meets narratology
Notes on Eric Zimmermans manifesto for a ludic century
An open field - informal and antiformal approaches to videogame art
Our immiscible future
Play studies - a brief history
The pyrrhic victory of game studies - assessing the past present and future
Reconsidering The Grasshopper - on the reception of Bernard Suits
Refining and redefining game studies
Three genres of game research - design toolbox
Why a game canon for game studies is wrong
Why games criticism never went mainstream

Spiritual

Before eternity - an adventure game inspired by sufi mysticism
Christian revelation and the cruel game of courtly love in Troilus
Christianity - a religion of joy
Grasshopper theology - games play and the ideal of existence
The hidden face of Christ - Chesterton and the concealment of divine mirth
The parable of the childrens game
Played meaning (concerning the spiritual in games)
The relaxations permitted to the Christian
Sri Aurobindos lila - the nature of divine play according to integral advaita
Video games - a medium after Gods own heart
Why are Christian video games so bad

Computer

The dark forest theory of the internet
Evaluating mixed-initiative creative interfaces
Experimental writing in its moment of digital technization
Glitch sorting - Minecraft curation and the post-digital
Gods in and of the machine - morality divination and meaning in
How Aristotle created the computer
Inside the digital sensorium
Magic The Gathering is Turing complete
Man-computer symbiosis
Minecraft as Web 2.0
The most famous image in the early history of computing
Neo-writing and AI treasure hunting Programming a computer for playing chess
The question concerning technology

Misc.

The aesthetics of rock climbing
An appalachian trail - a project in regional planning
Costuming the imagination - origins of anime and manga cosplay
David Kanaga interview with gamefeel forever
Divest from the video games industry
Game designer as host
Hypertext narrative and baseball
Learning through collaboration - video game wikis
The leisurely manifesto
Ma yong scholar and poet
No obstacles - navigating the world by leaps and bounds
Point and shoot - remediating photography in gamespace
The potential for modding communities in cultural heritage
Queer as in f*ck me - a design manifesto
The quest for the solar-powered gaming console
Researchers are using artificial intelligence to reconstruct ancient games
The scandalizing of religion fanaticism and modern sport
Towards a gerontoludic manifesto
Toward narrative instruments
A typo created a 212-story monolith
Stone skipping is a lost art - kurt steiner wants the world to find it
What has technology done to soccer
Your buddy the grandmaster - repurposing the game-playing ai surplus

Relata

Acid-free bits - recommendations for long-lasting electronic literature
Building an antilibrary - the power of unread books
Childrens lore in finnegans wake
The concrete poem as a sign (ping pong)
Folk interfaces
Genrecore - the smooth hell at the end of music
Humor in ancient chinese philosophy
Intertubes - a study of the us long-haul fiber-optic infrastructure
Language after the writing machine
Media as ritual
Plants talk to each other using an internet of fungus
Source of the force
Theodor lipps on the concept of einfuhlung (empathy)
What is autonomous art what is kunstfreiheit (artistic freedom)
Wordcaves not word-hoards - on robert macfarlanes landmarks
The work of art in the age of its technological reproducibility